Wakamarina Valley, New Zealand is a short exploration/photography experience set near Queen Charlotte Sound on New Zealand’s South Island. Use the game’s camera to observe and interact with the world around you while exploring and completing photo-related objectives. The game has in important focus on immersion and not holding your hand, your attentiveness and eagerness to explore will be rewarded with access to hidden areas and new features. The game also includes an immersive curated soundtrack, This is definitley one for turning down the lights and wearing headphones.
This project started out as a showcase of my work in environment design, I wanted to create a realistic, densely forested scene using photoscanned 3d assets that could run smoothly in real-time. The environment was created in Unreal Engine 4 with heavy reference to photos taken at the location, You’ll encounter rocky riverbeds, dense forest paths, vast farmland and distant hills, a lot of which resemble the appearance of the real valley in NZ. As I spent more time on this I began to build on some camera mechanics I thought added a unique/personal level of interactivity to the experience. I hope the atmosphere and ambience created by the environment will keep you coming back when you’re stressed.
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