The whole plot currently contains 1500 pages. We have already come up with the story of the world and its development but there is still much work on graphics and translation. In our game, there will be several cities, large forests, islands, mountains, steps, farmlands and villages. All of them will be filled with the content and spectacular stories that will make up an exciting adventure. Imagine…What would happen to people if everything that they were used to disappeared at once.
The story of the game starts almost one thousand years after horrible events that once caused a complete destruction of people’s magic in the world called Neutras. Humanity has accustomed to life without magic… But the magic hasn’t gone once and for all.
Note: The save files from 0.1.85 or other old versions of the game wouldn’t work! See Changelog for more info!








- Extract to desired location.
- Click on "Game" to start playing.
- Mac Instructions:
Threads of Destiny on MacOS
Having tried out a lot of different solution, that were supposed to make our game work stably on MacOS, we came to a conclusion that this core, in its current state, can't give 100% guarantee that it will work properly on Mac.
Perhaps, if we didn't use the plugins that bring significunt changes into the main code of the game, it would work on Mac, but in that case we couldn't do things that we planned to do in our game.
Therefore, we advise you to use the Wineskin program to play the game.
Those gamers who don't know about this program can follow the guide below to be able to play our game on their Mac. It is a simple program that allows you to run any Windows applications on MacOS.
This is a step-by-step guide for running the Threads of Destiny game on your Mac using Wineskin.
Download Wineskin Winery 1.7;
Download latest update of our game
Start Wineskin Winery.app (make sure you have a Wrapper version and an Engine);
Select the Engine you want to use (any of them should work for the game), and press the "Create New Blank Wrapper" button;
Name your wrapper ToD (or the other way at your discretion);
When its done being created, click the button to view it in Finder in the finished window;
Right click on ToD.app in Finder and select "Show Package Contents"
Move the folder Threads of Destiny from the archive with game release TOD v.0.* to the folder drive_c/windows;
After that double click and run Wineskin.app and click Advanced;
In the Configuration Tab, near the Windows EXE blank, press the Browse Button;
Select the file in the drive_c/windows/Threads of Destiny folder called Game.exe;
Exit the Wineskin.app back to Finder and run ToD.app that you've just created. It should work fine now.
- Dual Core Pentium or equivalent Processor.
- Intel HD 2000 or equivalent Graphics.
- 2.13 GB of free disk space (Recommended to have twice as much free disk space than this).
Fileknot Transfaze
Fileknot (Compressed) Transfaze (Compressed)
Fileknot (Fragments Special fun) Transfaze (Fragments Special fun)
Windows Gofile Mega Mixdrop Pixeldrain Wdho
Mega (Compressed) Mixdrop (Compressed)
Gofile (Fragments Special fun) Mega (Fragments Special fun) Mixdrop (Fragments Special fun) Wdho (Fragments Special fun) Workupload (Fragments Special fun)